GeForce G310 Fermi - Nvidia news! 2010
GeForce G310 Fermi - Nvidia news! 2010
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- Review: nVIDIA 3D Vision Surround - Part 9

- Review: nVIDIA 3D Vision Surround - Part 8

- Review: nVIDIA 3D Vision Surround - Part 7

- Review: nVIDIA 3D Vision Surround - Part 6

- Review: nVIDIA 3D Vision Surround - Part 5

- Review: nVIDIA 3D Vision Surround - Part 4

- Review: nVIDIA 3D Vision Surround - Part 3

- Review: nVIDIA 3D Vision Surround - Part 2

- Review: nVIDIA 3D Vision Surround - Part 1

- nVIDIA GeForce GTX 460: the reference design images

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Published on August 17, 2009 · Filed under: Geforce, graphic cards;No Comments
Conclusion - Final
Obviously, the card’s overclocking possibilities are great, since the test sample kept a stable frequency of 725/1561/1250 Mhz for Core, shader and memories respectively. The energy consumption remains in the same level of other nVIDIA solutions, slightly inferior to the GTX285, but the ATI cards are usually better in this department.
At the end of this review, we fully recommend this Gainward solution to anyone who wants a great product with similar performances to the GTX280, but with a better price.
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Published on August 7, 2009 · Filed under: Geforce, graphic cards;No Comments
Conclusion - Part 1The Gainward GTX 260 GS GLH has given a good impression during the tests, with performances very similar to the GTX285 and going head-to-head with the HD4800 solutions from ATI.
Opening the package, it’s already clear to see the great work from the Gainward staff to enhance the PCB layout with high-quality components and a better power supply system than the reference board, all that to enhance the card’s stability in frequences that go outside the original ones. The cooling system has also presented a great study and engineering behind it and it keeps temperatures at optimal levels, enhancing even more the overclocking capabilities on the card.
All those points allowed Gainward to enhance the base frequencies of 75Mhz more for the core and 200Mhz for the memories.
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In-Game Tests
Far Cry 2- 1680×1050 (without Filters) - 57.99
- 1920×1200 (without filters) - 50.52
- 1680×1050 (with filters) - 53.09
- 1920×1200 (with filters) - 45.58
Crysis WarHead
- 1680×1050 - 26
- 1920-1200 - 22The tests with Crysis could not be done with filters in the higher detail level, as the game is very demanding graphic-wise.
Unreal Tournament III
- 1680×1050 (without Filters) - 188
- 1920×1200 (without filters) - 154
- 1680×1050 (with filters) - 137
- 1920×1200 (with filters) - 111Company of Heroes
- 1680×1050 (without Filters) - 56.2
- 1920×1200 (without filters) - 53.9
- 1680×1050 (with filters) - 54.8
- 1920×1200 (with filters) - 50.2Call of Juarez
- 1680×1050 (without Filters) - 41.3
- 1920×1200 (without filters) - 36.2
- 1680×1050 (with filters) - 36.2
- 1920×1200 (with filters) - 31.1
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Published on August 3, 2009 · Filed under: Geforce, graphic cards;No Comments
Benchmark Tests - Part 2
3DMark 06 - FillRate- Single - 13741
- Multi - 445793DMark Vantage - Total
- Performance - 12038
- High - 8044
- Extreme - 52563DMark Vantage - GPU
- Performance - 10585
- High - 7264
- Extreme - 5058
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