GeForce G310 Fermi - Nvidia news! 2010
GeForce G310 Fermi - Nvidia news! 2010
Archives
Recent Articles
- Review: nVIDIA 3D Vision Surround - Part 9

- Review: nVIDIA 3D Vision Surround - Part 8

- Review: nVIDIA 3D Vision Surround - Part 7

- Review: nVIDIA 3D Vision Surround - Part 6

- Review: nVIDIA 3D Vision Surround - Part 5

- Review: nVIDIA 3D Vision Surround - Part 4

- Review: nVIDIA 3D Vision Surround - Part 3

- Review: nVIDIA 3D Vision Surround - Part 2

- Review: nVIDIA 3D Vision Surround - Part 1

- nVIDIA GeForce GTX 460: the reference design images

Categories
Links
-
GeForce GF100 Fermi - Architecture preview - Part 7
It is clear that the Fermi architecture was developed in order to offer double-precision elaboration capabilities, useful for some GPU computing processes, and its efficiency is much higher than what was supplied with the GT200. Not only the number of stream processors is almost doubled, but there’s also a reduced penalty in elaborating FP64 instructions. The G80, the first nVIDIA GPU for DirectX 10, for example, lacked FP64 support completely.
For each streaming microprocessor, there’s a dedicated 64Kbytes cache which can be used as shared memory and L1 cached: the ratios are 1:3 or 3:1. The ratio is dependable on the application that is being run. The GT200, for example, integrated a 16Kbytes memory that wasn’t partitionable.
Related posts:
GeForce GF100 Fermi - Architecture preview - Part 1
GeForce GF100 Fermi - Architecture preview - Part 10
GeForce GF100 Fermi - Architecture preview - Part 11
GeForce GF100 Fermi - Architecture preview - Part 12
GeForce GF100 Fermi - Architecture preview - Part 13
GeForce GF100 Fermi - Architecture preview - Part 14
GeForce GF100 Fermi - Architecture preview - Part 15
GeForce GF100 Fermi - Architecture preview - Part 16
GeForce GF100 Fermi - Architecture preview - Part 17
GeForce GF100 Fermi - Architecture preview - Part 18

