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GeForce GF100 Fermi - Architecture preview - Part 11
A More Complex Geometry
The problem of a more realistc geometry has been out there since the first 3D games. Every game developed with 3D rendering technologies are based on polygons, and it’s up to developers to recreate reality as faithfully as possible, in order to create a game that would captivate and be fun at the same time.
As it can be predicted, however, the usage of polygons in order to create characters and scenarios in games is the first and perhaps the most important problem: the geometric realism, as much as it’s been enhanced throughout the years, it’s still far from being truly and visibly real.
Even in the latest titles, there’s always the GPU limitations: the pixels are recreated as faithfully as possible, same for colors, but there are still geometrical details that miss.
Related posts:
GeForce GF100 Fermi - Architecture preview - Part 1
GeForce GF100 Fermi - Architecture preview - Part 10
GeForce GF100 Fermi - Architecture preview - Part 12
GeForce GF100 Fermi - Architecture preview - Part 13
GeForce GF100 Fermi - Architecture preview - Part 14
GeForce GF100 Fermi - Architecture preview - Part 15
GeForce GF100 Fermi - Architecture preview - Part 16
GeForce GF100 Fermi - Architecture preview - Part 17
GeForce GF100 Fermi - Architecture preview - Part 18
GeForce GF100 Fermi - Architecture preview - Part 19

