GeForce G310 - NvidiaBloggo - All the latest Nvidia news! 2010
GeForce G310 - NvidiaBloggo - All the latest Nvidia news! 2010
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- nVIDIA Optimus - GPU switch for notebooks - Part 1

- GeForce GF100 Fermi - Architecture preview - Part 32

- GeForce GF100 Fermi - Architecture preview - Part 31

- GeForce GF100 Fermi - Architecture preview - Part 30

- GeForce GF100 Fermi - Architecture preview - Part 29

- GeForce GF100 Fermi - Architecture preview - Part 28

- GeForce GF100 Fermi - Architecture preview - Part 27

- GeForce GF100 Fermi - Architecture preview - Part 26

- GeForce GF100 Fermi - Architecture preview - Part 25

- GeForce GF100 Fermi - Architecture preview - Part 24

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GeForce GF100 Fermi - Architecture preview - Part 12
The importance of having an architecture that can guarantee a performance boost, not only when it comes to shading but also in the geometry was essential to nVIDIA during the development stages for the Fermi family.
Besides, the new DirectX 11 APIs that came with Microsoft’s Windows 7 have added a further incentive to support Tesselation techniques, essential to obtain enhancements when it comes to geometric realism.

