GeForce G310 Fermi - Nvidia news! 2010
GeForce G310 Fermi - Nvidia news! 2010
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GeForce GF100 Fermi - Architecture preview - Part 12
The importance of having an architecture that can guarantee a performance boost, not only when it comes to shading but also in the geometry was essential to nVIDIA during the development stages for the Fermi family.
Besides, the new DirectX 11 APIs that came with Microsoft’s Windows 7 have added a further incentive to support Tesselation techniques, essential to obtain enhancements when it comes to geometric realism.
Related posts:
“Fermi” - The next nVIDIA GPU - Part 1
GeForce GF100 Fermi - Architecture preview - Part 1
GeForce GF100 Fermi - Architecture preview - Part 10
GeForce GF100 Fermi - Architecture preview - Part 11
GeForce GF100 Fermi - Architecture preview - Part 13
GeForce GF100 Fermi - Architecture preview - Part 14
GeForce GF100 Fermi - Architecture preview - Part 15
GeForce GF100 Fermi - Architecture preview - Part 16
GeForce GF100 Fermi - Architecture preview - Part 17
GeForce GF100 Fermi - Architecture preview - Part 18

