GeForce G310 - NvidiaBloggo - All the latest Nvidia news! 2010 GeForce G310 - NvidiaBloggo - All the latest Nvidia news! 2010
  • GeForce GF100 Fermi - Architecture preview - Part 13

    The Tesselation implemented on the GF100

    As we’ve mentioned before, the tesselation, together with the displacement mapping, are two essential elements in the rendering of a 3D scene that aims to be as geometrically realistic as possible. It’s also true, however, that the Tesselation also brings a downgrade in the performance. Tests have shown a sensible downgrade in the performance as soon as the Tesselation technology is activated.

    nVIDIA, with the GF100 development, faced this problem with the Tesselation and its implementation: Tesselation represents an important and essential step towards game developing and applications, and as such, Fermi must be capable of fully supporting it.

    Published on February 5, 2010 · Filed under: DirectX 11, Fermi, Geforce, graphic cards;

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