GeForce G310 Fermi - Nvidia news! 2010
GeForce G310 Fermi - Nvidia news! 2010
Archives
Recent Articles
- Review: nVIDIA 3D Vision Surround - Part 9

- Review: nVIDIA 3D Vision Surround - Part 8

- Review: nVIDIA 3D Vision Surround - Part 7

- Review: nVIDIA 3D Vision Surround - Part 6

- Review: nVIDIA 3D Vision Surround - Part 5

- Review: nVIDIA 3D Vision Surround - Part 4

- Review: nVIDIA 3D Vision Surround - Part 3

- Review: nVIDIA 3D Vision Surround - Part 2

- Review: nVIDIA 3D Vision Surround - Part 1

- nVIDIA GeForce GTX 460: the reference design images

Categories
Links
-
GeForce GF100 Fermi - Architecture preview - Part 13
The Tesselation implemented on the GF100
As we’ve mentioned before, the tesselation, together with the displacement mapping, are two essential elements in the rendering of a 3D scene that aims to be as geometrically realistic as possible. It’s also true, however, that the Tesselation also brings a downgrade in the performance. Tests have shown a sensible downgrade in the performance as soon as the Tesselation technology is activated.
nVIDIA, with the GF100 development, faced this problem with the Tesselation and its implementation: Tesselation represents an important and essential step towards game developing and applications, and as such, Fermi must be capable of fully supporting it.
Related posts:
GeForce GF100 Fermi - Architecture preview - Part 1
GeForce GF100 Fermi - Architecture preview - Part 10
GeForce GF100 Fermi - Architecture preview - Part 11
GeForce GF100 Fermi - Architecture preview - Part 12
GeForce GF100 Fermi - Architecture preview - Part 14
GeForce GF100 Fermi - Architecture preview - Part 15
GeForce GF100 Fermi - Architecture preview - Part 16
GeForce GF100 Fermi - Architecture preview - Part 17
GeForce GF100 Fermi - Architecture preview - Part 18
GeForce GF100 Fermi - Architecture preview - Part 19

