GeForce G310 - NvidiaBloggo - All the latest Nvidia news! 2010
GeForce G310 - NvidiaBloggo - All the latest Nvidia news! 2010
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- GeForce GF100 Fermi - Architecture preview - Part 32

- GeForce GF100 Fermi - Architecture preview - Part 31

- GeForce GF100 Fermi - Architecture preview - Part 30

- GeForce GF100 Fermi - Architecture preview - Part 29

- GeForce GF100 Fermi - Architecture preview - Part 28

- GeForce GF100 Fermi - Architecture preview - Part 27

- GeForce GF100 Fermi - Architecture preview - Part 26

- GeForce GF100 Fermi - Architecture preview - Part 25

- GeForce GF100 Fermi - Architecture preview - Part 24

- GeForce GF100 Fermi - Architecture preview - Part 23

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GeForce GF100 Fermi - Architecture preview - Part 13
The Tesselation implemented on the GF100
As we’ve mentioned before, the tesselation, together with the displacement mapping, are two essential elements in the rendering of a 3D scene that aims to be as geometrically realistic as possible. It’s also true, however, that the Tesselation also brings a downgrade in the performance. Tests have shown a sensible downgrade in the performance as soon as the Tesselation technology is activated.
nVIDIA, with the GF100 development, faced this problem with the Tesselation and its implementation: Tesselation represents an important and essential step towards game developing and applications, and as such, Fermi must be capable of fully supporting it.

