GeForce G310 Fermi - Nvidia news! 2010
GeForce G310 Fermi - Nvidia news! 2010
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GeForce GF100 Fermi - Architecture preview - Part 30
Conclusions - Part 2
When thinking about the GeForce GF100 cards and their gaming approach, it’s evident how a bigger realism on 3D games will push cards to offer a more extensive tesselation technique usage. They’re also the base of the DirectX 11 APIs, that had already implemented a support in previous generations of ATI Radeon HD cards.
The geometric complexity, obtained thanks to the tesselation techniques and with a reduced performance impact, makes the 3D scenes more realistic and corresponding more to that reality that game developers always want to create.
Related posts:
GeForce GF100 Fermi - Architecture preview - Part 1
GeForce GF100 Fermi - Architecture preview - Part 10
GeForce GF100 Fermi - Architecture preview - Part 11
GeForce GF100 Fermi - Architecture preview - Part 12
GeForce GF100 Fermi - Architecture preview - Part 13
GeForce GF100 Fermi - Architecture preview - Part 14
GeForce GF100 Fermi - Architecture preview - Part 15
GeForce GF100 Fermi - Architecture preview - Part 16
GeForce GF100 Fermi - Architecture preview - Part 17
GeForce GF100 Fermi - Architecture preview - Part 18

